(psn) Chayk-47: Warlock lvl 50 light 555
I apologize, I really wanted to make sure I was firmly planted into Forsaken before speaking extensively on it. In this time I’ve done my fair share of exploring the Dreaming city, cleansing the Blind Well, ascending for challenges, collecting bounties, gathering motes, and watching the game change as the weeks roll on. I haven’t even looked at the raid and probably won’t until I can carry my own weight and have at least 560-70 light. Though a buddy and I have visited that ol Wall-o-Wishes.
Weapon slots and infusion
You now infuse across the ammo/class type. Wanna infuse that kinetic handcannon? You can now infuse it with that higher damage kinetic auto rifle, sub-machine gun, sidearm, really anything. This is nice, not necessary, but nice. It’s a bit of a bitch when you get that cool shotgun, only to have to go out and find another if you want to make it any better. Overall, that sounds easier, the other addition of requiring planetary resources as well as legendary shards. A little something to push the players back out into the game world to upgrade that new piece. Fortunately, players are given 4 resources (public event, lost sector, high-value target, harvesting, etc) on the planet to get these resources. Where the problem lies is how important Masterwork Cores are. Not only do we now need them for infusion, but they’re also still needed to upgrade armor and weapons MW ranks…..and they do not drop often enough I can’t put enough emphasis on that. Yes, there are consumables that increase the chance of dropping one; that is until you get said one. It allows you to get one core. Sometimes you’ll get one from a dismantled weapon or armor and I understand it’s not supposed to drop a lot but there’s a difference between beyond scare and falling from the sky. On top of that, you need more and more when going to further upgrade your armor Masterwork rank. Suddenly you’re really stuck between upgrading a couple guns or throwing 3-5 cores away for a couple higher ranks. Everything else was great and with the changes to infusion, it made the act mean something. I just think the addition of requiring Masterwork Cores was a bit much. It’s clear that this is so players hold their cores and wait for the gun they really like, but I feel like the time between that first gun that makes you go “ooo” and having it rank 10 is too long when so many other things also need infusion and ranking up.
We’re back to D1 with the rate Exotics are dropping these days. Forsaken exotics specifically can be a real bitch to get a hold of beyond the ones directly related to the campaign/ a quest. It definitely isn’t a bad thing, I finally get that excitement and anticipation that comes when that golden bastard pops out of an enemies head. Again, infusion comes at a very high cost with 3 whole masterworks required (also why do blue weapons and gear need the same amount of mwrk cores as exotics to infuse with them??). Some people might hate how hard it is to obtain one but personally, I enjoy the new distribution algorithm because now it makes Exotics really feel like their name implies. Now can we please get some dupe protection because god damn.
Game mode changes
Heroic strikes are gone (sigh) though their alternative is alright especially with the addition of mods. Now we have heroic story missions…? In my opinion, there are maybe 5 levels across all the dlcs that are actually worth playing again. Nightfall is still here with the option to choose between three which I LOVE. As someone that hunts for nightfall weapons only to fail miserably, to be able to give a go at any of the ones that interest me is exactly what this needed. New modifiers like locked equipment and challenge card requirements are also added to the game mode as well. TTK in Crucible has been reduced with key changes like 3 tap hand cannon kills, shoulder charges are insta-kills, ability melees kill quicker with two hits (some skills only need one) needed to down anyone. Matches moves along quicker but they still lack that sense of chaos I got in D1 PvP.
I really really enjoy Gambit. I am absolute dog-shit at PvP. When it comes to other players I always come up short/at the top of the totem pole, the bottom of the team list. Now in Gambit, I can contribute without having to put myself in that position, I can stay on our side of the fence and blast away at enemies, bank motes and kill blockers. Should I feel frisky, I can hop over and see how many Guardians I can rip into. Sleeper Simulant is a little rampant but it does do the job and a decently composed team can go on high alert when an invader is announced and usually cut them down pretty quickly. I have to take my hat off to Bungie as someone that doesn’t enjoy conventional multiplayer, this is a great game mode that lets us do what we are good at and still contribute. Not to mention…Malfeasance…give it to me…nao… All that being said, this game mode should’ve been free for all players. Instead of the super lame occasional “free weekend”, they do to entice players into buying Forsaken.
The Dreaming City
An interesting, deep, and changing endgame destination; The Dreaming City holds a lot of secrets and may be the biggest destination, its definitely one of the deepest of any of the world spaces. In week one I went walking around and stumbled upon an ominous deactivated portal covered in Taken energy. Even further down into the Confluence lead me to the skulls of two Ahamkara that you can counsel with and trade resources. No world in D2 has offered so much and left us with so many questions for us to find the answers to. The Blind Well is fun and a nice spin on Escalation Protocol and world events of the like with worthwhile rewards that have a chance of dropping. Cats to give gifts to, ascendant challenges to complete, and a few quest missions that will surely take us somewhere, I just don’t know where yet. What is there at the start is good and challenging, keeping the player busy. As power grows, we can now go out and actually find things, make lore focused discoveries, and finding mysteries for us to understand at a later date. It’s like I’m playing Destiny again or something.
Forsaken is tricky, it’s by far the best content release of D2 and maybe ever in the franchise. It reworks the experience and pushes it toward a more rewarding experience that does require a little time to earn. Again, my only issue is that this is the release that could really bring people back, but the price tag is arguably too much to fix a game no one asked for Bungie to break. I feel like at the very least Gambit could’ve been free and that way people may want to come back and earn the Gambit weapons and random rolls to test if maybe Forsaken is for them. I know it’s not the best solution but I’m just spitballing cause I know there is a better way than this I just can’t put my finger on it per say. Oh, and not requiring the other terrible DLCs (an entirely unnecessary purchase, seriously no content of CoO or Warmind is used) seriously what the fuck. All in all, I’m really liking what Forsaken is doing for/to D2 but I don’t like the cost or that it is outside of the season pass that a lot of players already paid for. Consider it, you might just get pulled back into Destiny all over again; but if 140 dollars is too much for you to get into a game who the fuck can blame you?